Event Chain

Synopsis

Event Chains are a series of Events that occur in sequence with one another at various stages of the game. These chains come in two distinct varieties:

  1. Main Event Chains - these are Event Chains that consist only of Main Events which progress the main narrative of the game.
  2. Universal Event Chains - these are Event Chains that contain a majority of Main Events, but also contain Side Events, and occasionally Dorm Events and Lust Events as well.

Event Chains follow a somewhat strict set of guidelines:

  1. Sensei cannot travel to other areas of Kumon-mi during an Event Chain.
  2. Sensei cannot call any of his contacts during an Event Chain.
  3. Sensei cannot pass time or access the PC during an Event Chain.
  4. Sensei cannot choose the type of interactions - Affection or Lust - he has with the girls during an Event Chain.
  5. Some or all Events in the chain will give increases to the Affection or Lust of all girls Sensei interacts with during the Events of the chain.
  6. Affection and Lust values for the girls Sensei has interacted with prior to the start of the Chain are saved and accounted for during some scenes, and certain dialogues and monologues can change depending on how far he has progressed his relationships with any of the girls involved in that particular Chain.
  7. Initial Affection and Lust values will be locked as soon as a Chain starts, and any missable Events included in the Chain will only take this value into account - meaning an Event in the chain which can be missed WILL BE MISSED if Sensei's Affection or Lust values for some of the girls are not high enough prior to the start of the Chain.
  8. Missable Events in the chain also sometimes depend on how far Sensei's relationships have progressed - which means some Events can be missed if Sensei has progressed too far with some girls as opposed to others. Make sure to balance out the time spent with the girls!

Three main types of Events occur in a Chain according to their chronological order in the Chain:

  1. Lock Events are the first Events to occur in a chain. All Requirements for ANY AND ALL Events in the chain MUST be completed BEFORE starting this Event.
  2. Link Events are the Events which occur during the course of a chain. Aside from certain choices Sensei can make, all other progression mechanics are locked during these Events, and they automatically occur in sequence until the end of the chain.
  3. Break Events are the final Events to occur in a chain. Completing the Break Event in a chain will conclude the chain, restoring the progression mechanics upon completion.