The Room With Clocks: Difference between revisions

No edit summary
Tag: Reverted
No edit summary
 
(13 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{Eventtestanti
{{EventSecret
| picture = {{PAGENAME}}.png
| navboxes = {{Stub}}
| location =  
| description = The Room With Clocks is a [[Events#Secret Event|Secret Event]]. It was the first Secret "Happy" Event introduced.
| requirements = Day 21 or later
| internal_name = roomwithtrack
| version_added = 0.24
| characters = {{Icon|61}} {{61}}
| previous_event =  
| previous_event =  
| next_event =
| next_event =  
| version_added = 0.24 (replaces [[The Room With Clocks (Original)]])
| requirements =
| description = {{PAGENAME}} was [[Events#Secret Event|Secret Event]]. It was the first Secret "Happy" Event introduced.
{{Text/Requirements
| navboxes = {{Stub}}
  | {{Text/Requirements/Girls
| synopsis = ++++++++REQUIRED REVIEW+++++++++++ There is a room with clocks covering every wall. A girl, [[61 6d 20 69 20 6f 6b 61 79]], stands in the the corner, and she looks vaguely familiar. She welcomes Sensei to the edge of the world, and then "becomes an ornament". Sensei can't reach her because he's tied to a chair. 61 tells him that there's something buried underneath his feet, and the <s>three</s> two of them get to know each other. She tells him "つかれた", and he says that he is too. 61 repeats some of what she says earlier, then starts walking up the walls. Sensei can knock on a door and ask if [redacted] is in there, but there's no answer. He discovers, among other things, HM02 — and a mysterious hand appears to inject the HM into his thigh. 61 repeats her statement about a buried thing several times, and then starts vanishing and reappearing — this "goes on for hours". Sensei eventually dies, but a system reboot occurs and everything goes back to normal (with a request to "forget what you saw here").
    |mevent = [[Not Even Me]]
    }}
  }}
| criteria_get = Knock on Room 5's door.
| criteria_miss =
| choices =  
| choices =  
| criteria_get =Visit the entrance to Room 5 after day 21.
| criteria_miss =
| effects =  
| effects =  
| trivia = * Regarded as the first of many, it is arguably the most iconic event. It is the most common first breaking point for players to get invested or leave and the first event to fully elicit the psychological horror element.
| picture = The Room With Clocks.png
| render_name = newroom14
| location = The Room With Clocks
| location2 =
| location3 =
| location4 =
| location5 =
| synopsis =  
There is a room with clocks covering every wall. In the corner, a girl, [[61 6d 20 69 20 6f 6b 61 79]], stands in the corner while Sensei looks down, finding himself strapped to a chair composed of twisted, rotten wood. In the chair, a colony of termites crawls all around, devouring the chair and soon his skin. The girl turns around and welcomes Sensei to "the edge of the world". Sensei tries to get closer to her, but she "becomes an ornament" and is permanently out of his reach.
 
As he takes a look down, the girl is replaced with a variety of people and objects.
* First, a teacher appears and gives Sensei a lesson on proper intimacy.
* Second, two girls, whose bodies have been contorted and enlarged in strange ways, appear. [[79|The tallest]] asks Sensei a question, one he can't answer, before telling him they're impressed with his progress. They vanish.
* Third, a pair of old TVs, along with various flowers, a bird, and a cup of ramen. Sensei's at first happy with this scenery, as it allows him a break from the barrage of chaos he's been enduring. This relief is short-lived, though, when wires begin to emerge from the ground and wrap themselves around his legs, attempting to drag him into the dirt.
* Fourth, a warped jungle gym appears in front of him. In front of the jungle gym is a young girl, one Sensei wants to protect so desperately he begins to struggle against his chair imprisonment.
 
At last, 61 6d 20 69 20 6f 6b 61 79 returns to him. She leaps into his face and begs him to go with her somewhere else. Sensei asks for help freeing himself, but the girl only begs him to try harder himself. Confused by her urgency, he tries to get answers from her, but she suddenly informs him that "it's too late".
 
One final time, the room changes. The clocks have vanished, and Sensei is free. He approaches the center of the room and finds an egg atop a pedestal. Saying a prayer, he devours the egg whole. As he steps forward, he finds a door obscured by a curtain. The cloth slowly rises and from behind it steps out a girl with a daisy pin. She tells Sensei to smile - He tries his best to.
 
Suddenly, Sensei is home. He goes to bed.
| characters =
{{Text/Event/Card/Characters|
|{{SenseiIcon}}
|{{61Icon}}
|{{79Icon}}
|{{TeacherIcon}}
  }}
| trivia =
* Regarded as the first full scene of Lesson in Love's psychological horror element, this event is a common breaking point for new players.
* Near the end of the event, the track "undoitall" plays. Overlaid is a series of text-to-speech messages. A transcript of these can be found below:
** "This a test of the emergency broadcast system. There is no need to panic. Any interrputions you might experience, included but not limited to, visual disturbances, heightened senses of spirituality, or the changing of seasons, can simply be ignored. Everything is fine. Please continue to look up."
** "The coarseness of the ground upon which you sit tears microscope holes in the fabric of a young girl's dress. It captivates you, like a unobscured horizon, or a beautiful bird you are seeing for the first time; A heron comes to mind. You find yourself pandering the difference light can make and why some things are so much prettier when left unlit. You forget this. Your mind goes somewhere else. You follow it. You end up in front of a well. You look down. But when your eyes make contact with the bottom, you realize that it is you that you are looking down upon."
** "When you blink, you are back at home. Safe and sound. Perhaps it is time to start wearing denim."
| internal_name = roomwithclocks
| missed_name =
| render_prefix1 = newroom
| render_prefix2 =
| render_prefix3 =
| render_prefix4 =
| render_prefix5 =
| music = amiasleep.mp3
| music2 = sweetvermouth.mp3
| music3 = lessons.mp3
| music4 = isingforyou.mp3
| music5 = sanctuary.mp3
| music6 = undoitall.mp3
| music7 = maincharacter.mp3
| music8 =
| version_added = 0.24 (replaces [[The Room With Clocks (Original)]])
| version_removed =
| revision =
<!-- If not null includes Template:Event/Card/Secret -->
<!-- If not null includes Template:Event/Card/Secret -->
| secret = true
| secret = true
Line 26: Line 75:
| translations = Events/Translations/FirstSecret
| translations = Events/Translations/FirstSecret
}}
}}
{{DEFAULTSORT:Room With Clocks, The}}
[[Category:Chapter 1 events]]

Latest revision as of 10:08, 27 August 2024

The Room With Clocks is a Secret Event. It was the first Secret "Happy" Event introduced.

Criteria

Requirements

To get this event

Knock on Room 5's door.

To miss this event

This event is not missable.

Choices

There are no choices in this event.

Effects

This event has no effects.
The Room With Clocks.png
newroom14

Locations

This Event takes place in the following locations:

  • The Room With Clocks

Synopsis

There is a room with clocks covering every wall. In the corner, a girl, 61 6d 20 69 20 6f 6b 61 79, stands in the corner while Sensei looks down, finding himself strapped to a chair composed of twisted, rotten wood. In the chair, a colony of termites crawls all around, devouring the chair and soon his skin. The girl turns around and welcomes Sensei to "the edge of the world". Sensei tries to get closer to her, but she "becomes an ornament" and is permanently out of his reach.

As he takes a look down, the girl is replaced with a variety of people and objects.

  • First, a teacher appears and gives Sensei a lesson on proper intimacy.
  • Second, two girls, whose bodies have been contorted and enlarged in strange ways, appear. The tallest asks Sensei a question, one he can't answer, before telling him they're impressed with his progress. They vanish.
  • Third, a pair of old TVs, along with various flowers, a bird, and a cup of ramen. Sensei's at first happy with this scenery, as it allows him a break from the barrage of chaos he's been enduring. This relief is short-lived, though, when wires begin to emerge from the ground and wrap themselves around his legs, attempting to drag him into the dirt.
  • Fourth, a warped jungle gym appears in front of him. In front of the jungle gym is a young girl, one Sensei wants to protect so desperately he begins to struggle against his chair imprisonment.

At last, 61 6d 20 69 20 6f 6b 61 79 returns to him. She leaps into his face and begs him to go with her somewhere else. Sensei asks for help freeing himself, but the girl only begs him to try harder himself. Confused by her urgency, he tries to get answers from her, but she suddenly informs him that "it's too late".

One final time, the room changes. The clocks have vanished, and Sensei is free. He approaches the center of the room and finds an egg atop a pedestal. Saying a prayer, he devours the egg whole. As he steps forward, he finds a door obscured by a curtain. The cloth slowly rises and from behind it steps out a girl with a daisy pin. She tells Sensei to smile - He tries his best to.

Suddenly, Sensei is home. He goes to bed.

Participating Characters

Trivia

  • Regarded as the first full scene of Lesson in Love's psychological horror element, this event is a common breaking point for new players.
  • Near the end of the event, the track "undoitall" plays. Overlaid is a series of text-to-speech messages. A transcript of these can be found below:
    • "This a test of the emergency broadcast system. There is no need to panic. Any interrputions you might experience, included but not limited to, visual disturbances, heightened senses of spirituality, or the changing of seasons, can simply be ignored. Everything is fine. Please continue to look up."
    • "The coarseness of the ground upon which you sit tears microscope holes in the fabric of a young girl's dress. It captivates you, like a unobscured horizon, or a beautiful bird you are seeing for the first time; A heron comes to mind. You find yourself pandering the difference light can make and why some things are so much prettier when left unlit. You forget this. Your mind goes somewhere else. You follow it. You end up in front of a well. You look down. But when your eyes make contact with the bottom, you realize that it is you that you are looking down upon."
    • "When you blink, you are back at home. Safe and sound. Perhaps it is time to start wearing denim."

Event References

  • Event Default Name = The Room With Clocks
  • Event Script Name(s) = roomwithclocks
  • Event Missed Name = This event is not missable.
  • Backgrounds

    The following background renders are used in this Event:

    • newroom

    Music Tracks

    The following music tracks are used in this Event:

    • amiasleep.mp3
    • sweetvermouth.mp3
    • lessons.mp3
    • isingforyou.mp3
    • sanctuary.mp3
    • undoitall.mp3
    • maincharacter.mp3

    Event Changelog

    This Event was added in Update 0.24 (replaces The Room With Clocks (Original)).

    == Happy Event == This Event is a special event with a special trigger (check requirements). It may or may not contain non-English content. The following translations are available:

    Translations for First Secret Event
    Value Type Translation Appearance*
    61 6d 20 69 20 6f 6b 61 79
     
    Hexadecimal
     
    am i okay
      
    1. ???? :)


    ようこそ!
     
    Japanese
     
    Welcome!
      
    1. ???? :)


    元気ですか?
     
    Japanese
     
    How are you?
      
    1. ???? :)


    幸せですか?
     
    Japanese
     
    Are you happy?
      
    1. ???? :)


    ムラムラしてるの?怖いの?教えて。学びたい。学びたい。
     
    Japanese
     
    Are you horny? Are you scared? Tell me. I want to learn. I want to learn.
      
    1. ???? :)


    何で?
     
    Japanese
     
    Why?
      
    1. ???? :)


    何で? 何で? 何で?
     
    Japanese
     
    Why? Why? Why?
      
    1. ???? :)


    家に帰りたい。
     
    Japanese
     
    I want to go home.
      
    1. ???? :)


    mibxpb kl.
     
    Caesar cipher, shift 3
     
    please no.
      
    1. ???? :)


    f....................ifhb fq...................
     
    Caesar cipher, shift 3
     
    i....................like it...................
      
    1. ???? :)


    79 6f 75 64 69 64 69 74
     
    Hexadecimal
     
    youdidit
      
    1. ???? :)


    i̶̛͇̪̇̅̂̍̔̀̚̚ ̴̻͉̣̗͇͓̭̝̈́ẃ̵͚̘͈͚̹̳͔̤͊͋̅̓̈͝ͅa̶̗̹̍̓k̴͎͇̩̘̞̱̙̝̉̕e̷̥̰̯̟̘̳͑́̍̓̏̃͋ ̸̠̮̂̈́́̓́̔͘͝ú̵̧͚̰̩̮̇̑͗ṕ̵͈̘̦͗͗̈̆̅͝ ̸̨̼̝͈̂̉̈́͂i̴̝̻̠̜̠͍̬̤̇̽̆̉͌̕͝n̸̨̲͖͕͚̝̣̤͌͂̕͜ ̵͈͕̹̖̾͆͜a̵̢̩̰̱̰͈̤̒̔͒́̈̒ ̶͍̳̦͓̫͙̠̈́͗̍͐͝͠ȓ̵̢̳̫̄̍͑̃͊̉̉͠ô̸̢̮͚̮̮͇͑̄͐͋͋͛̕͝ͅo̴̰͖̝̜̤̝̦̠͈͝m̸̘̑̑̚ͅ ̸̡̤̝̈̀̊͜͝w̴̹̹̙̹̏̓͊̉̚͝î̴̙̘͍͔̓́͑̀͆͗̏͝t̷̢̛̛͓̮̰͑́͒͌͝ḣ̴̢̢͈̤̻̯̱̖̈̈́̓ ̷̡̢̘̜͚͇͗̇̒c̵̜̥̪̫͔̍l̸̞̟̼͉͈͓̈́̐̓̑̄̃̓̏ŏ̵͔͇͓͙̫̐́c̶̛̲̲̖̐̓͜k̴̨̡̖̮̠̮̭̀̃̈́̊ś̶̨̛̝͊̀̔
     
    Visual artifacts(?)
     
    i wake up in a room with clocks
      
    1. ???? :)


    í̴̙͇̪͍̰̣̜̥̹̚t̴̢͕̳̖̲͙͚̲̊̾̾́̐̔̀̾̍ ̵͍͇͑̽͑̌̈́̾͛͘ḣ̵̢̗̥͈̪̂u̸͎̟̭͑̎̉͋̍̍͝r̷̻̰̗͇͌͋ṭ̶̡̢̢̘̭͎̻̺̓͑̈̾̑͋̒s̷̨̱͔̯̽̑̄́̀̉̍͆͆"
     
    Visual artifacts(?)
     
    it hurts
      
    1. ???? :)


    i̷̧̺̤̦̻̭͑̓͝ ̵̼͉̂́ẉ̴̳͇͓̭̅͊̆̉̃̉̎̏̎͜â̸̛͚̐̀̇̈́̓̀ņ̶̠̺̲̫̯̱͇̿͌̄͝t̸̙͈͓͐̓̿ ̴̯͗̄͛t̷̹̖̘̉͐̔͜ő̸̢͇͓͚̙͖͇́͆̔̓̕ ̸̮̪̗͎͔͍͊̂͛̆́g̸͇̘̜̅̍̃̎̆͌̿͝͝ȏ̵̡̗̩̜̱͓̞̄͊͌̿̄̀͘͝ ̷̨̝͖͔̩̰͜͝h̵̟̲̘̜͔̤̗̖̄̈̀̇͜͝ǒ̵̡̡͇͎̩̫̗̪̮̏̔ḿ̵̡̡̠̦͔͚͍̰̑̍̐̃̎̚͠e̷̺̟͔̱̽̓͒͆
     
    Visual artifacts(?)
     
    i want to go home
      
    1. ???? :)


    į̷̝͕̼͚͙̪͇̀̓̑͂̌̂ ̷̡̜̟̈́̑̑̓͗̈́̍s̸̖̮̈́̇̅̉͌̎́̑ę̸̠̭̼͍̰̫͋͒̂͛̈́ę̵̢̨̢͚̮͓̐̽̂͜ ̶͕̀́͌́́̚͠m̴͍̞̳͖̦̎̇͒̿͑̆͗̕y̴̟͛̀ŝ̴̢̡̢̪͖͖̳͙͔̿̊̒e̴̹̝̲͋̓͂̽́͒̉͝l̵͖̠̣͎͈̲͊̀͋̄͂̊͗̀̕͜f̷̬͍͙͖̝̀̀̽́͝
     
    Visual artifacts(?)
     
    i see myself
      
    1. ???? :)


    í̴̬̤̮̭̪͗̔̃ ̷̢̢͚͔̬͗̿̎̓̓̈́̓͝d̷̰̦̖̹̤̕o̶̡̬͎̻̠̮̎͑̉͜ͅn̸̤̄̃̑͛̒'̷̢͙̱̖͚̗̥̻̼̿̅̀̈́͐ţ̸̪͎̘͓͑̅̈̅̅̏̈́̚ ̸̨̠̪̮̪̹̈́̅̕͘͠ļ̷̮͖̬̪̍͒̋̾̕͜͝i̵̫̪̗̙̰͖̫͕͂̉̈́̽͑k̵̝̟̉̅ḛ̶̢̱́̓̔͐̆̏ ̷̬̻̰̣̗̝̑̓̂͛͒͘͘͜i̸̯̗͚̩̫̐̊̿̈t̸̢͕̭̲̞̓̈͛̔̏̋̈́͊̆
     
    Visual artifacts(?)
     
    i don't like it
      
    1. ???? :)


    ḯ̶͖͓̉t̸̛͚̳̗͑͆͗̾̓̕ ̸̢̞̗͔͓̰̎͒͆ȑ̵̛͕̠̜̣̣̬̂̏͜͝ȩ̵̨͙̩̳̻̝̭̱͐̍͂m̵̡̢̪̋̐̇̕͠͝i̴̡͎̫̰̒̒̉̓̈́ͅń̵̢̞̩̖̣̰̟͋̈́̂̕͜d̴͉̫̦̰͙̮̘̮̎̎s̶̥͋̓̀́̾̌͘͝͝ ̶̢̨̰͖͖̲̞͖̓̈́̑̿͛m̶͓̘̳̐̇̆̀͝e̸̛̗͚̖̤̬̥͗̊͆̂̎
     
    Visual artifacts(?)
     
    it reminds me
      
    1. ???? :)


    l̸͎̥̲̓͊͝͠ȩ̵̛̳͓̌̈͐̅̕t̶̫̩͎̱̖̠̦̜͈̎̉̓̉̔̎̆̚ ̷͈̟͖̑͆͊̚͠m̵̞̫͈͇̗͈̣̎e̴̡̬̮͛̃̓̌̀̽̒͑ ̴̢̲͉͚̜̰͙̔̓̽̉̆̌̃ͅf̵̤͛̕ǫ̶̤͉͈̆̇̋͒͝͝r̷̟̘͉̥̹̋̈́͌̈́̊ǵ̶͕̓̂̊̑̀̈͂͒e̵̤̓͊̀͗͝t̷̮̝̠̥̼̠̟̀̽͑̐͗̽̎͘͘
     
    Visual artifacts(?)
     
    let me forget
      
    1. ???? :)


    m̴͇̞̪̉̃͐͂͠a̷̢̬̦̼͋̋͛͘ͅk̴̯̟̙̝͕͔͖̗̍͋͝e̷͓̱̓̂̀̿ ̶̩̥̱͉̼̘̩̅ï̴̘̦͊̊͗t̶̜͙͙̘̱̺͉̜̤͗̽̒̊̂͐͝͝ ̸̢̡͖͖͓͇̫̰̏̎ş̵̧̰̳͈̦́͗͛ͅt̶͕̜̳̗͈̆̓̿̚ọ̴̢͌̓̏̓̓͝p̸̯͈̙̳̫̰̊͛̚
     
    Visual artifacts(?)
     
    make it stop
      
    1. ???? :)


    P̷͔̜̩̠̐̔̆̑͘Ē̸̥̰̙̝T̴͈̟̙̬̪̰͇̥̰͂ ̴͙͊́̽̓̔̑̕͝T̶̛̯͙̿̑̓H̴̬̥͔̰͇̤̠͗͗̏͛̃Ȩ̸̺̽́̅ ̸̰̳͇͗̂͂̅̋͛C̸̺̞͔̫̬͂A̴̻̯̥̹͝Ț̵̲̦͐̌̌̒̔̉͂̀͠
     
    Visual artifacts(?)
     
    PET THE CAT
      
    1. ???? :)


    ṷ̶͕̜̤̻̣̍͛̈́̓̔͌͜͜ṅ̷̞̺̟̳͇̥̥̰t̴̛͎ą̸̞͙̰͕̣̖̓͛͜ͅņ̸̠͕̙̙̹̣̘̄̇̀̃́̃̆͜g̴̡̧͇̞̪̜̫̫̉l̴̪̫̉ͅe̷͔̻͎̓̈́̓̑̌̈́ ̴̥͂͊̀̿̃̚͝͠ḿ̵̛̛̦͈̙͂͘ę̷̤͈̻̘͙̉̅̒͂̌̓͛ͅ
     
    Visual artifacts(?)
     
    untangle me
      
    1. ???? :)


    m̴̩̭̪̽̀͒̈́̃̚a̵̢͓̗̝̲̻͋͑̏̈̾̚k̵̞̯͕͎̫͗ĕ̷̞̤̜̠͛̈́̍̏͗͑̚ ̵͇̞̞͍̯͘͜m̷̢̳̈́͊̊̔̉̾́̀e̶̡̻͕̠͔̗͎̾̈̔͆̅͌̓ ̴̲͙͈̲͂̌͒̇̌͒͝f̵̟̤̙̘͈̲͛͑̈́͘͝ē̷͓̜̘̙̘̻̝̪̻̆̉̐̏̑͝e̶̪̠̬͎͎̠͌̀ĺ̶̡̢̨̹̳̗̱͒͐̉͝
     
    Visual artifacts(?)
     
    make me feel
      
    1. ???? :)


    qefp fp lkiv qeb ybdfkkfkd. qefkdp tfii lkiv dbq tlopb colj qefp mlfkq lk.
     
    Caesar cipher, shift 3
     
    this is only the beginning. things will only get worse from this point on.
      
    1. ???? :)


    alk'q illh xq fq afobzqiv. alk'q illh xq fq xq xii.
     
    Caesar cipher, shift 3
     
    don't look at it directly. don't look at it at all.
      
    1. ???? :)


    fqp exkap xob cxhb. fqp bvbp xob cxhb. lkiv qorpq vlro ltk.
     
    Caesar cipher, shift 3
     
    its hands are fake. its eyes are fake. only trust your own.
      
    1. ???? :)


    qebob fp kl dla. dla fp abxa. tb'ob qeb lkiv lkbp ibcq.
     
    Caesar cipher, shift 3
     
    there is no god. god is dead. we're the only ones left.
      
    1. ???? :)


    ebv. ebv. illh xq jb. tfii vlr qorpq jb? tfii vlr qxhb jv exka? tfii vlr ifpqbk bsbk tebk vlr alryq jb? mibxpb. mibxpb. ebv.
     
    Caesar cipher, shift 3
     
    hey. hey. look at me. will you trust me? will you take my hand? will you listen even when you doubt me? please. please. hey.
      
    1. ???? :)


    pxv pljbqefkd. pxv pljbqefkd.
     
    Caesar cipher, shift 3
     
    say something. say something.
      
    1. ???? :)


    *Example of appearance. Can appear more often!