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| {{Eventtestanti | | {{EventSecret |
| | picture = {{PAGENAME}}.png | | | navboxes = {{Stub}} |
| | location = | | | description = The Room With Clocks is a [[Events#Secret Event|Secret Event]]. It was the first Secret "Happy" Event introduced. |
| | requirements = Day 21 or later | |
| | internal_name = roomwithtrack
| |
| | version_added = 0.24
| |
| | characters = {{Icon|61}} {{61}}
| |
| | previous_event = | | | previous_event = |
| | next_event = | | | next_event = |
| | version_added = 0.24 (replaces [[The Room With Clocks (Original)]]) | | | requirements = |
| | description = {{PAGENAME}} was [[Events#Secret Event|Secret Event]]. It was the first Secret "Happy" Event introduced. | | {{Text/Requirements |
| | navboxes = {{Stub}}
| | | {{Text/Requirements/Girls |
| | synopsis = ++++++++REQUIRED REVIEW+++++++++++ There is a room with clocks covering every wall. A girl, [[61 6d 20 69 20 6f 6b 61 79]], stands in the the corner, and she looks vaguely familiar. She welcomes Sensei to the edge of the world, and then "becomes an ornament". Sensei can't reach her because he's tied to a chair. 61 tells him that there's something buried underneath his feet, and the <s>three</s> two of them get to know each other. She tells him "つかれた", and he says that he is too. 61 repeats some of what she says earlier, then starts walking up the walls. Sensei can knock on a door and ask if [redacted] is in there, but there's no answer. He discovers, among other things, HM02 — and a mysterious hand appears to inject the HM into his thigh. 61 repeats her statement about a buried thing several times, and then starts vanishing and reappearing — this "goes on for hours". Sensei eventually dies, but a system reboot occurs and everything goes back to normal (with a request to "forget what you saw here"). | | |mevent = [[Not Even Me]] |
| | }} |
| | }} |
| | | criteria_get = Knock on Room 5's door. |
| | | criteria_miss = |
| | choices = | | | choices = |
| | criteria_get =Visit the entrance to Room 5 after day 21.
| |
| | criteria_miss =
| |
| | effects = | | | effects = |
| | trivia = * Regarded as the first of many, it is arguably the most iconic event. It is the most common first breaking point for players to get invested or leave and the first event to fully elicit the psychological horror element. | | | picture = The Room With Clocks.png |
| | | render_name = newroom14 |
| | | location = The Room With Clocks |
| | | location2 = |
| | | location3 = |
| | | location4 = |
| | | location5 = |
| | | synopsis = |
| | There is a room with clocks covering every wall. In the corner, a girl, [[61 6d 20 69 20 6f 6b 61 79]], stands in the corner while Sensei looks down, finding himself strapped to a chair composed of twisted, rotten wood. In the chair, a colony of termites crawls all around, devouring the chair and soon his skin. The girl turns around and welcomes Sensei to "the edge of the world". Sensei tries to get closer to her, but she "becomes an ornament" and is permanently out of his reach. |
| | |
| | As he takes a look down, the girl is replaced with a variety of people and objects. |
| | * First, a teacher appears and gives Sensei a lesson on proper intimacy. |
| | * Second, two girls, whose bodies have been contorted and enlarged in strange ways, appear. [[79|The tallest]] asks Sensei a question, one he can't answer, before telling him they're impressed with his progress. They vanish. |
| | * Third, a pair of old TVs, along with various flowers, a bird, and a cup of ramen. Sensei's at first happy with this scenery, as it allows him a break from the barrage of chaos he's been enduring. This relief is short-lived, though, when wires begin to emerge from the ground and wrap themselves around his legs, attempting to drag him into the dirt. |
| | * Fourth, a warped jungle gym appears in front of him. In front of the jungle gym is a young girl, one Sensei wants to protect so desperately he begins to struggle against his chair imprisonment. |
| | |
| | At last, 61 6d 20 69 20 6f 6b 61 79 returns to him. She leaps into his face and begs him to go with her somewhere else. Sensei asks for help freeing himself, but the girl only begs him to try harder himself. Confused by her urgency, he tries to get answers from her, but she suddenly informs him that "it's too late". |
| | |
| | One final time, the room changes. The clocks have vanished, and Sensei is free. He approaches the center of the room and finds an egg atop a pedestal. Saying a prayer, he devours the egg whole. As he steps forward, he finds a door obscured by a curtain. The cloth slowly rises and from behind it steps out a girl with a daisy pin. She tells Sensei to smile - He tries his best to. |
| | |
| | Suddenly, Sensei is home. He goes to bed. |
| | | characters = |
| | {{Text/Event/Card/Characters| |
| | |{{SenseiIcon}} |
| | |{{61Icon}} |
| | |{{79Icon}} |
| | |{{TeacherIcon}} |
| | }} |
| | | trivia = |
| | * Regarded as the first full scene of Lesson in Love's psychological horror element, this event is a common breaking point for new players. |
| | * Near the end of the event, the track "undoitall" plays. Overlaid is a series of text-to-speech messages. A transcript of these can be found below: |
| | ** "This a test of the emergency broadcast system. There is no need to panic. Any interrputions you might experience, included but not limited to, visual disturbances, heightened senses of spirituality, or the changing of seasons, can simply be ignored. Everything is fine. Please continue to look up." |
| | ** "The coarseness of the ground upon which you sit tears microscope holes in the fabric of a young girl's dress. It captivates you, like a unobscured horizon, or a beautiful bird you are seeing for the first time; A heron comes to mind. You find yourself pandering the difference light can make and why some things are so much prettier when left unlit. You forget this. Your mind goes somewhere else. You follow it. You end up in front of a well. You look down. But when your eyes make contact with the bottom, you realize that it is you that you are looking down upon." |
| | ** "When you blink, you are back at home. Safe and sound. Perhaps it is time to start wearing denim." |
| | | internal_name = roomwithclocks |
| | | missed_name = |
| | | render_prefix1 = newroom |
| | | render_prefix2 = |
| | | render_prefix3 = |
| | | render_prefix4 = |
| | | render_prefix5 = |
| | | music = amiasleep.mp3 |
| | | music2 = sweetvermouth.mp3 |
| | | music3 = lessons.mp3 |
| | | music4 = isingforyou.mp3 |
| | | music5 = sanctuary.mp3 |
| | | music6 = undoitall.mp3 |
| | | music7 = maincharacter.mp3 |
| | | music8 = |
| | | version_added = 0.24 (replaces [[The Room With Clocks (Original)]]) |
| | | version_removed = |
| | | revision = |
| <!-- If not null includes Template:Event/Card/Secret --> | | <!-- If not null includes Template:Event/Card/Secret --> |
| | secret = true | | | secret = true |
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| | translations = Events/Translations/FirstSecret | | | translations = Events/Translations/FirstSecret |
| }} | | }} |
| | {{DEFAULTSORT:Room With Clocks, The}} |
| | |
| | [[Category:Chapter 1 events]] |